Linked Materia Slots Ff7 Remake

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Beginners' Materia

You can equip materia to your party members by opening up the menu and selecting 'Materia'. Materia can be equipped to weapons or armor, as long as there are free slots available.

FF7 Remake - Materia Guide:- Elemental Materia (Fire, Ice, Lightning. Best Materia Combinations and Builds in Final Fantasy 7 Remake. Here are a few builds which should help you in a variety of situations. (Materia + Materia denotes a paired slot.).

Armor piece with two linked materia slots In the game 'Final Fantasy 7,' the Cursed Ring is considered to be one of the best and the worst items in the game. This is because it massively increases the stats of the character that wears it. One of the most powerful forms of Materia is Summon Materia. Summons are god-like beings that you can conjure up during battle to help you dispatch enemies. Several summons from the original game will return in Final Fantasy VII Remake including Ifrit, Shiva, and the ultra-charming Choco/Mog. Final Fantasy VII Remake Red Materia List (Summon) Red, or Summon, Materia does what it says on the tin-summons powerful beasts for some of the most powerful attacks in the game. Chocobo & Moogle.

Weapons and armor can have up to 8 materia slots each, allowing you to equip up to 16 materia per party member, and up to 48 materia in a standard party of 3 (16 x 3...).

There are 5 main types of materia: Magic, Command, Summon, Support, and Independent. Magic materia lets you use magic in battle, and is green. Command materia lets you use different commands in battle, and is yellow. Summon materia is red, and allows you to summon powerful allies to help you in battle. Support materia is blue - this kind of materia works with Magic, Command or Summon materia to enhance what you are able to do with Magic, Command or Summon materia; this is called a materia 'combination'. In order for this to work, you need to have a pair of 'linked' materia slots. Weapons and armor can have either single materia slots, which look like a circle, or linked materia slots, which look like 2 circles connected to each other. To create a materia combination, place either a Magic, Command, or Summon materia in one of the linked materia slots, and a Support materia in the other linked slot.

Cloud's Buster Sword has 2 linked materia slots. Some basic combinations to put in these 2 slots are, for example, Lightning-All or Restore-All. All is a Support materia, while Lightning and Restore are Magic materia. Lightning-All will allow you to target multiple enemies with a Bolt spell. Restore-All will allow you to use Cure on yourself and your allies.

Note that different Support materia aren't guaranteed to work with every single Magic, Command or Summon materia. For example, 'All' materia (mentioned above) doesn't work with Command materia.

Independent materia is pink/purple. Independent materia grants passive improvements to your party members, such as raising their HP by a certain percentage.

N.B. It should be noted that there is a tendency for both Summon spells as well as Enemy Skills to be overpowered when compared to similar 'standard' Magic spells.

Best Materia Combinations & Chains

It's very important to obtain all 4 Huge Materia, as you play through Disc 2, if you want to really max out your materia setup. After acquiring them, you can 'visit' the Huge Materia in Cosmo Canyon using the planetarium machine.

If you max out the AP on a materia, known as 'mastering', then that materia will give birth to another materia (basically asexual reproduction).

If you have the patience to master the required Command materia and exchange them for Master Commands in Cosmo Canyon at the yellow Huge Materia, you can come up with some powerful combinations. Double Cut and Slash-All materia won't have any extra effect if linked to Support materia. But there's a trick – if you have Master Command materia linked to Support materia, the effect of the Support materia will carry over to your default attack, including onto 2x-Cut, 4x-Cut or Slash-All. You can have 4 Master Commands in a chain on one character, one each linked to HP Absorb, MP Absorb, Added Cut and Steal as Well. If you also had a mastered Double Cut materia equipped, it would mean if you use 4x-Cut, you would absorb HP and MP (because of the HP Absorb and MP Absorb materia), as well as stealing (because of the Steal As Well materia) and having an extra attack (because of the Added Cut materia).

TIP: Make sure you collect all the Enemy Skills! A mastered Enemy Skill materia is almost as powerful as a Master Magic materia.

Another combination is to put Hades-Added Effect into your weapon and also equip a Mega All materia. Even if your level is still quite low, getting through weak to medium enemies will be a breeze as these enemies are likely to be affected by at least some of the status attacks which Hades inflicts.

There's a flip side to Hades-Added Effect. If you equip Hades-Added Effect, or Contain-Added Effect, or all 4 of these to your armor, you can get such good status immunity that the party member won't need a Ribbon equipped; allowing you to use an alternative powerful accessory.

Here is a particularly powerful one. Match up multiple mastered Counter Attack materia on one of your party members and also equip a mastered Cover. You'll counter multiple times every time you get hit, and because you have a mastered Cover equipped, you'll be hit frequently. Cover plus 15 mastered Counter Attacks is usually overkill…

This is maybe my favorite. Equip a mastered Comet materia linked to a mastered MP Turbo materia and a 2nd mastered Comet materia to a mastered Quadra Magic materia. Then equip a W-Magic materia. Comet 2 consists of 4 continuous hits so with Quadra Magic linked you're looking at a chain of 16, then with W-Magic a chain of 32, while the linked MP Turbo raises the damage of each hit.

Linked materia slots ff7 remake materia

Remember when I said that the Support materia 'All' doesn't work with Command materia? That was true, but if you equip a Mega-All Independent materia to a party member, Mega-All will cause certain commands to affect all targets. It works with Steal/Mug, Deathblow, Morph and Attack.

Mega-All materia changes Attack to Slash-All; you might think that this renders the Slash-All Command materia redundant, but Slash-All materia can still be a good option if you level it up to be able to use the 'Flash' command. Flash will instantly kill most enemies, but doesn't tend to work on tougher opponents.

It can be an idea to equip a mastered Slash-All to a party member, and also equip a mastered Destruct-Added Effect combination in the weapon. The mastered Slash-All allows you to use Flash, while the Destruct-Added Effect in the weapon assigns [Sudden Death] to your Attack; so effectively you end up with a Doubled chance of dealing instant death.

Also note that a Level 5 Mega-All materia will allow you to use Magic on all targets up to 5 times per battle, but a Mega-All materia at any level will allow you to use e.g. Deathblow on all targets an unlimited number of times per battle.

Ff7 Remake Materia Setup

Furthermore, if you link e.g. a Deathblow materia to Sneak Attack, and also equip a Mega-All, you have a chance of starting the battle by hitting every enemy with Deathblow.

Let's look at some really powerful combinations. How about a Master Magic linked to an All, a 2nd Master Magic linked to a Quadra Magic, a 3rd Master Magic linked to an MP Turbo, and a 4th Master Magic linked to an Added Cut. Then also equip a W-Magic materia and an MP Plus materia; all on one party member.

Or try this: a Knights of the Round linked to an HP Absorb, a 2nd Knights of the Round linked to an MP Absorb, a 3rd Knights of the Round linked to a Steal As Well, and a 4th Knights of the Round linked to an MP Turbo; and then throw in a W-Summon.

Last but not least, there is the classic Revive-Final Attack or Phoenix-Final Attack pairing. These allow you to auto-revive upon K.O.

Levelling Up Materia

There are 2 really good places to level up materia. The better area is only visitable towards the end of FFVII; but if you're trying to make your party really powerful, then the time to do this is near end-game.

Nonetheless, in Disc 2, Mideel Area on the World Map is a good option. You can actually reach some of the areas near Mideel when you're still in Disc 1 once you have the Tiny Bronco vehicle; here the 'Spiral' enemies will provide a decent number of AP (80 AP each; so you can earn 240 AP for finishing off a group of 3 Spirals).

But in order to really max out a materia setup, you will want to go Inside the Planet in Part 3 of the game. Follow the left path where your party splits, and then take the up path. Here you encounter Magic Pots; Magic Pots will always demand Elixirs, so be prepared. You will want to use the 'W-Item Cheat'. Each Magic Pot you defeat will earn you 1000 AP. In the same area of the Northern Cave, you can encounter Movers. They always appear in a group of 3, and defeating all 3 will earn you 2400 AP.

Here's where it starts getting tricky. If you're good at math, read on. Otherwise, skip to the list below. Equip Cloud with the triple growth, 3 materia slot Apocalypse sword. 3 (triple growth) multiplied by 3 (number of materia slots) gives an efficiency of 9. Cid's Scimitar is interesting, as it also has triple growth, but in this case 3 (triple growth) multiplied by 2 (number of materia slots on the Scimitar) only gives you an efficiency of 6. Let's consider 1 (normal growth) multiplied by 8 (number of materia slots) - e.g. the Wizard Bracelet; or 2 (double growth) multiplied by 4 (number of materia slots) - e.g. the Rising Sun. Either of these 2 gives an efficiency of 8. An excellent option is Cid’s 5 materia slots double growth weapon, the Javelin, which gives the highest efficiency: 2 (double growth) multiplied by 5 (number of materia slots); 10. But let's say there were only 5 different materia you were interested in levelling up - in that case it would make most sense to equip the Apocalypse and the Scimitar, and get triple growth on each of those materia.

Best Equipment for Levelling Materia
  1. Javelin (Cid)
  2. Apocalypse (Cloud)
  3. Rising Sun (Yuffie)
  4. Rune Armlet (armor)
  5. Wizard Bracelet (armor)
  6. Scimitar (Cid)

Here you can find complete weapon lists and here you can find an armor list.

Most Powerful Materia Chain

Want to know the theoretical most powerful materia combination? All 3 of your party members must be able to equip 16 linked materia each – equip weapons and Wizard Bracelet armor accordingly. Equip a Master Summon and a W-Summon to Cloud. Then fill out the rest of Cloud's slots with Mime-Counter. The Counters should all be mastered. Then give your other 2 party members 8 Mime-Counter each, and make sure all 3 party members have their Magic stats at 255. The idea is this: Cloud uses W-Summon with Knights of the Round. Then if immediately afterwards the enemy attacks all 3 of your characters at once, you would counter with a huge, 23-long chain of W-Summoning Knights of the Round.

Providing everyone's Magic stat is at 255 (here's how, and be aware it is not easy), you would be taking off either 9999 or very close to it with each hit (You can guarantee taking off 9999 with every hit if you alternatively link the Master Summon to MP Turbo. This raises the MP used by KOTR to 255, and any magical attack using 255 MP is guaranteed to hit for 9999. But it means you lose one Mime-Counter slot, so I don't believe it's worth it).

You should deal just short of 6 million HP damage (9999 HP x 13 Knights of the Round Table x 2 W-Summon x 23 Mimes). I've obtained almost all of the other combinations in this guide, but not this one.

Magic Materia

  • Restore
    • Spell: Cure MP 5 AP 0
    • Spell: Cure 2 MP 24 AP 2500
    • Spell: Regen MP 30 AP 17000
    • Spell: Cure 3 MP 64 AP 25000
    • Mastered AP 40000
    • Strength -1 Magic +1 Max HP -2% Max MP +2%
    • Buy in Sector 7 Slums, Sector 5 Slums, Wall Market, Fort Condor, Junon (Disc 1), Costa del Sol (Disc 1), Mideel. Find in No. 1 Reactor.
    • Buying Price 750 Gil
    • Selling Price (mastered) 52500 Gil
  • Heal
    • Spell: Poisona MP 3 AP 0
    • Spell: Esuna MP 15 AP 12000
    • Spell: Resist MP 120 AP 52000
    • Mastered AP 60000
    • Strength -1 Magic +1 Max HP -2% Max MP +2%
    • Buy in Kalm, Junon, Costa del Sol (Disc 1), Gongaga.
    • Buying Price 1500 Gil
    • Selling Price (mastered) 105000 Gil
  • Revive
    • Spell: Life MP 34 AP 0
    • Spell: Life 2 MP 100 AP 45000
    • Mastered AP 55000
    • Strength -2 Magic +2 Vitality -1 Spirit +1 Max HP -5% Max MP +5%
    • Buy in Junon, Costa Del Sol (Disc 1).
    • Buying Price 3000 Gil
    • Selling Price (mastered) 210000 Gil
  • Full Cure
    • Spell: Full Cure MP 99 AP 3000
    • Mastered AP 100000
    • Strength -4 Magic +4 Vitality -2 Spirit +2 Max HP -10% Max MP +10%
    • Find in Cosmo Canyon (Disc 2 and 3).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Fire
    • Spell: Fire MP 4 AP 0
    • Spell: Fire 2 MP 22 AP 2000
    • Spell: Fire 3 MP 52 AP 18000
    • Mastered AP 35000
    • Strength -1 Magic +1 Max HP -2% Max MP +2%
    • Red XIII's Initial Equipment.
    • Buy in Sector 7 Slums, Sector 5 Slums, Wall Market, Fort Condor, Junon (Disc 1), Costa del Sol, Mideel.
    • Buying Price 600 Gil
    • Selling Price (mastered) 42000 Gil
  • Ice
    • Spell: Ice MP 4 AP 0
    • Spell: Ice 2 MP 22 AP 2000
    • Spell: Ice 3 MP 52 AP 18000
    • Mastered AP 35000
    • Strength -1 Magic +1 Max HP -2% Max MP +2%
    • Cloud's Initial Equipment. Buy in Sector 7 Slums, Sector 5 Slums, Wall Market, Fort Condor, Junon (Disc 1), Costa del Sol, Mideel.
    • Buying Price 600 Gil
    • Selling Price (mastered) 42000 Gil
  • Lightning
    • Spell: Bolt MP 4 AP 0
    • Spell: Bolt 2 MP 22 AP 2000
    • Spell: Bolt 3 MP 52 AP 18000
    • Mastered AP 35000
    • Strength -1 Magic +1 Max HP -2% Max MP +2%
    • Cloud's Initial Equipment. Buy in Sector 7 Slums, Sector 5 Slums, Wall Market, Fort Condor, Junon (Disc 1), Costa Del Sol, Mideel.
    • Buying Price 600 Gil
    • Selling Price (mastered) 42000 Gil
  • Poison
    • Spell: Bio MP 8 AP 0
    • Spell: Bio 2 MP 36 AP 5000
    • Spell: Bio 3 MP 80 AP 20000
    • Mastered AP 38000
    • Strength -1 Magic +1 Max HP -2% Max MP +2%
    • Buy in Kalm, Junon (Disc 1), Costa Del Sol. Find in Shinra Building (Floor 67).
    • Buying Price 1500 Gil
    • Selling Price (mastered) 105000 Gil
  • Earth
    • Spell: Quake MP 6 AP 0
    • Spell: Quake 2 MP 28 AP 6000
    • Spell: Quake 3 MP 68 AP 22000
    • Mastered AP 40000
    • Strength -1 Magic +1 Max HP -2% Max MP +2%
    • Buy in Kalm, Junon (Disc 1), Costa Del Sol.
    • Buying Price 1500 Gil
    • Selling Price (mastered) 105000 Gil
  • Gravity
    • Spell: Demi MP 14 AP 0
    • Spell: Demi 2 MP 33 AP 10000
    • Spell: Demi 3 MP 48 AP 20000
    • Mastered AP 40000
    • Strength -1 Magic +1 Max HP -2% Max MP +2%
    • Buy in Costa Del Sol (Disc 2 and 3), Mideel (after Ultimate Weapon attacks). Find in Cave of the Gi.
    • Buying Price 8000 Gil
    • Selling Price (mastered) 560000 Gil
  • Comet
    • Spell: Comet MP 70 AP 0
    • Spell: Comet 2 MP 110 AP 12000
    • Mastered AP 60000
    • Strength -2 Magic +2 Vitality -1 Spirit +1 Max HP -5% Max MP +5%
    • Find in Forgotten Capital.
    • Buying Price N/A
    • Selling Price (mastered) 1400000 Gil
  • Contain
    • Spell: Freeze MP 82 AP 0
    • Spell: Break MP 86 AP 5000
    • Spell: Tornado MP 90 AP 10000
    • Spell: Flare MP 100 AP 15000
    • Mastered AP 60000
    • Strength -4 Magic +4 Vitality -2 Spirit +2 Max HP -10% Max MP +10%
    • Find in Mideel (feed the little white chocobo a Mimmett Greens, then scratch it behind its ear).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Ultima
    • Spell: Ultima MP 130 AP 5000
    • Mastered AP 100000
    • Strength -4 Magic +4 Vitality -2 Spirit +2 Max HP -10% Max MP +10%
    • Find in North Corel (Disc 2 and 3, after train sequence. Received for free if you stop the train, buy for 50000 Gil if you crash the train, unobtainable if you never reach the train).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Seal
    • Spell: Sleepel MP 8 AP 0
    • Spell: Silence MP 24 AP 10000
    • Mastered AP 20000
    • Strength -1 Magic +1 Max HP -2% Max MP +2%
    • Buy in Junon, Costa Del Sol (Disc 1).
    • Buying Price 3000 Gil
    • Selling Price (mastered) 210000 Gil
  • Transform
    • Spell: Mini MP 10 AP 0
    • Spell: Toad MP 14 AP 8000
    • Mastered AP 24000
    • Strength -1 Magic +1 Max HP -2% Max MP +2%
    • Cait Sith's Initial Equipment
    • Buy in North Corel, Gongaga, Cosmo Canyon, Mideel (after Ultimate Weapon attacks). Find in Corel Bridge.
    • Buying Price 5000 Gil
    • Selling Price (mastered) 350000 Gil
  • Mystify
    • Spell: Confu MP 18 AP 0
    • Spell: Berserk MP 28 AP 12000
    • Mastered AP 25000
    • Strength -1 Magic +1 Max HP -2% Max MP +2%
    • Buy in Gongaga, Cosmo Canyon, Rocket Town.
    • Buying Price 6000 Gil
    • Selling Price (mastered) 420000 Gil
  • Exit
    • Spell: Escape MP 16 AP 0
    • Spell: Remove MP 99 AP 10000
    • Mastered AP 30000
    • Strength -1 Magic +1 Max HP -2% Max MP +2%
    • Buy in Rocket Town.
    • Buying Price 10000 Gil
    • Selling Price (mastered) 700000 Gil
  • Time
    • Spell: Haste MP 18 AP 0
    • Spell: Slow MP 20 AP 8000
    • Spell: Stop MP 34 AP 20000
    • Mastered AP 42000
    • Strength -2 Magic +2 Vitality -1 Spirit +1 Max HP -5% Max MP +5%
    • Buy in Gongaga, Rocket Town.
    • Buying Price 6000 Gil
    • Selling Price (mastered) 420000 Gil
  • Destruct
    • Spell: DeBarrier MP 12 AP 0
    • Spell: Despell MP 20 AP 6000
    • Spell: Death MP 30 AP 10000
    • Mastered AP 45000
    • Strength -2 Magic +2 Vitality -1 Spirit +1 Max HP -5% Max MP +5%
    • Buy in Fort Condor (Disc 2 and 3), Mideel (after Ultimate Weapon attacks). Find in Shinra Mansion.
    • Buying Price 9000 Gil
    • Selling Price (mastered) 630000 Gil
  • Barrier
    • Spell: Barrier MP 16 AP 0
    • Spell: MBarrier MP 24 AP 5000
    • Spell: Reflect MP 30 AP 15000
    • Spell: Wall MP 58 AP 30000
    • Mastered AP 45000
    • Strength -2 Magic +2 Vitality -1 Spirit +1 Max HP -5% Max MP +5%
    • Buy in Rocket Town.
    • Buying Price 10000 Gil
    • Selling Price (mastered) 700000 Gil
  • Shield
    • Spell: Shield MP 180 AP 10000
    • Mastered AP 100000
    • Strength -4 Magic +4 Vitality -2 Spirit +2 Max HP -10% Max MP +10%
    • Find in N. Cave.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Master Magic
    • Spell: Every Single Spell
    • Find in Kalm (trade Earth Harp, received for defeating Emerald Weapon), Cosmo Canyon (swap at Huge Materia for a mastered version of every other Magic Materia).
    • Buying Price: N/A
    • Selling Price (mastered) 1 Gil

Command Materia

  • Sense
    • Command: Sense AP 0
    • Mastered AP 40000
    • Red XIII's Initial Equipment. Buy in Kalm, Junon (Disc 1). Find in Sector 6 playground.
    • Buying Price 1000 Gil
    • Selling Price (mastered) 70000 Gil
  • Deathblow
    • Command: D.blow AP 0
    • Mastered AP 40000
    • Luck +1
    • Buy in Fort Condor, Rocket Town (Disc 2 and 3). Find in Gongaga reactor.
    • Buying Price 10000 Gil
    • Selling Price (mastered) 700000 Gil
  • Manipulate
    • Command: Manipulate AP 0
    • Mastered AP 40000
    • Cait Sith's Initial Equipment. Buy in Fort Condor, Rocket Town (Disc 2 and 3).
    • Buying Price 10000 Gil
    • Selling Price (mastered) 700000 Gil
  • Steal
    • Command: Steal AP 0
    • Command: Mug AP 40000
    • Mastered AP 50000
    • Dexterity +2
    • Buy in Kalm. Find in Sewers (under Wall Market).
    • Buying Price 1200 Gil
    • Selling Price (mastered) 84000 Gil
  • Throw
    • Command: Throw AP 0
    • Command: Coin AP 45000
    • Mastered AP 60000
    • Vitality +1
    • Yuffie's Initial Equipment. Buy in Fort Condor, Rocket Town (Disc 2 and 3).
    • Buying Price 10000 Gil
    • Selling Price (mastered) 700000 Gil
  • Morph
    • Command: Morph AP 0
    • Mastered AP 100000
    • Find in Temple of the Ancients.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Mime
    • Command: Mime AP 0
    • Mastered AP 100000
    • Materia Cave (Wutai Area, requires green, black or gold chocobo).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Double Cut
    • Command: 2x-Cut AP 0
    • Command: 4x-Cut AP 100000
    • Mastered AP 150000
    • Dexterity +2
    • Find in Sunken Gelnika.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Slash-All
    • Command: Slash-All AP 0
    • Command: Flash AP 130000
    • Mastered AP 150000
    • Find in Ancient Forest.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • W-Magic
    • Command: W-Magic AP 0
    • Mastered AP 250000
    • Find in N. Cave.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • W-Summon
    • Command: W-Summon AP 0
    • Mastered AP 250000
    • Find in Battle Square (Disc 2 and 3, swap for 64000 BP).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • W-Item
    • Command: W-Item AP 0
    • Mastered AP 250000
    • Find in Midgar Underground (in the Return to Midgar at the end of Part 2, keep going down along the train tracks until you reach the end).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Enemy Skill
    • Command: E.Skill
    • Mastered Learn all Enemy Skills
    • Find in Shinra Building, Junon Beginner's Hall, Forgotten Capital, Chocobo Sage's house (talk to green chocobo).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Master Command
    • Commands: Steal, Sense, Throw/Coin, Morph, D.blow, Manipulate, Mime
    • Find in Kalm (trade Earth Harp, received for defeating Emerald Weapon), Cosmo Canyon (swap at yellow Huge Materia for a mastered version of each of Sense, Deathblow, Manipulate, Steal, Throw, Morph and Mime).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil

Summon Materia

N.B. at Level 1, you can use the respective Summon spell once per battle, at Level 2 twice per battle, at Level 5 five times per battle, etc. A Master Summon materia allows you to cast every Summon spell an unlimited number of times per battle.

  • Choco/Mog
    • Level 1 Deathblow!!/Fat-Chocobo MP 14 AP 0
    • Level 2 AP 2000
    • Level 3 AP 14000
    • Level 4 AP 25000
    • Level 5 Mastered AP 35000
    • Magic +1 Max HP -2% Max MP +2%
    • Find in Chocobo Farm, say 'Wark' to chocobo at the fence.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Shiva
    • Level 1 Diamond Dust MP 32 AP 0
    • Level 2 AP 4000
    • Level 3 AP 15000
    • Level 4 AP 30000
    • Level 5 Mastered AP 50000
    • Magic +1 Max HP -2% Max MP +2%
    • Find in Junon, receive as gift for saving Priscilla's life.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Ifrit
    • Level 1 Hellfire MP 34 AP 0
    • Level 2 AP 10000
    • Level 3 AP 20000
    • Level 4 AP 35000
    • Level 5 Mastered AP 60000
    • Magic +1 Max HP -2% Max MP +2%
    • Find in Cargo Ship (between Junon and Costa Del Sol).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Ramuh
    • Level 1 Judgement Bolt MP 40 AP 0
    • Level 2 AP 10000
    • Level 3 AP 25000
    • Level 4 AP 50000
    • Level 5 Mastered AP 70000
    • Magic +1 Max HP -2% Max MP +2%
    • Find in Gold Saucer, Chocobo Racing Lounge.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Titan
    • Level 1 Anger of the Land MP 46 AP 0
    • Level 2 AP 15000
    • Level 3 AP 30000
    • Level 4 AP 60000
    • Level 5 Mastered AP 80000
    • Magic +1 Max HP -2% Max MP +2%
    • Find in Gongaga Reactor.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Odin
    • Level 1 Steel Bladed Sword/Gunge Lance MP 80 AP 0
    • Level 2 AP 16000
    • Level 3 AP 32000
    • Level 4 AP 65000
    • Level 5 Mastered AP 80000
    • Magic +1 Spirit +1 Max HP -5% Max MP +5%
    • Find in Nibelheim, Shinra Mansion, in the safe.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Leviathan
    • Level 1 Tidal Wave MP 78 AP 0
    • Level 2 AP 18000
    • Level 3 AP 38000
    • Level 4 AP 70000
    • Level 5 Mastered AP 100000
    • Magic +1 Spirit +1 Max HP -5% Max MP +5%
    • Find in Wutai by defeating Godo.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Bahamut
    • Level 1 Mega Flare MP 100 AP 0
    • Level 2 AP 20000
    • Level 3 AP 50000
    • Level 4 AP 80000
    • Level 5 Mastered AP 120000
    • Magic +1 Spirit +1 Max HP -5% Max MP +5%
    • Find in Temple of the Ancients.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Kjata (Kujata)
    • Level 1 Tetra-Disaster MP 110 AP 0
    • Level 2 AP 22000
    • Level 3 AP 60000
    • Level 4 AP 90000
    • Level 5 Mastered AP 140000
    • Magic +1 Spirit +1 Max HP -5% Max MP +5%
    • Find in Sleeping Forest.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Alexander
    • Level 1 Judgement MP 120 AP 0
    • Level 2 AP 25000
    • Level 3 AP 65000
    • Level 4 AP 100000
    • Level 5 Mastered AP 150000
    • Magic +1 Spirit +1 Max HP -5% Max MP +5%
    • Find in Great Glacier, touch hot springs then talk to icy woman.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Phoenix
    • Level 1 Phoenix Flame MP 180 AP 0
    • Level 2 AP 28000
    • Level 3 AP 70000
    • Level 4 AP 120000
    • Level 5 Mastered AP 180000
    • Magic +2 Spirit +2 Max HP -10% Max MP +10%
    • Find in Fort Condor after final battle against the Shinra.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Neo Bahamut
    • Level 1 Giga Flare MP 140 AP 0
    • Level 2 AP 30000
    • Level 3 AP 80000
    • Level 4 AP 140000
    • Level 5 Mastered AP 200000
    • Magic +2 Spirit +2 Max HP -10% Max MP +10%
    • Find in Whirlwind Maze.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Hades
    • Level 1 Black Cauldron MP 150 AP 0
    • Level 2 AP 35000
    • Level 3 AP 120000
    • Level 4 AP 150000
    • Level 5 Mastered AP 250000
    • Magic +4 Spirit +4 Max HP -10% Max MP +15%
    • Find in Sunken Gelnika.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Typoon (Typhon)
    • Level 1 Disintegration MP 160 AP 0
    • Level 2 AP 35000
    • Level 3 AP 120000
    • Level 4 AP 150000
    • Level 5 Mastered AP 250000
    • Magic +4 Spirit +4 Max HP -10% Max MP +15%
    • Find in Ancient Forest.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Bahamut Zero
    • Level 1 Tera Flare MP 180 AP 0
    • Level 2 AP 35000
    • Level 3 AP 120000
    • Level 4 AP 150000
    • Level 5 Mastered AP 250000
    • Magic +4 Spirit +4 Max HP -10% Max MP +15%
    • Find in Cosmo Canyon, check the blue Huge Materia, must have Bahamut materia and Neo Bahamut materia in inventory.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Knights of the Round (Knights of Round)
    • Level 1 Ultimate End MP 250 AP 0
    • Level 2 AP 50000
    • Level 3 AP 200000
    • Level 4 AP 300000
    • Level 5 Mastered AP 500000
    • Magic +8 Spirit +8 Max HP -10% Max MP +20%
    • Find in Materia Cave, Round Island (you must have a gold chocobo)
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Master Summon
    • All Summons, unlimited times per battle
    • Find in Kalm (trade Earth Harp, received for defeating Emerald Weapon), Cosmo Canyon (swap at Huge Materia for a mastered version of every other Summon Materia).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil

Support Materia

  • All
    • Level 1 Can use linked magic on all enemies once per battle. AP 0
    • Level 2 Can use linked magic on all enemies twice per battle. AP 1500
    • Level 3 Can use linked magic on all enemies thrice per battle. AP 6000
    • Level 4 Can use linked magic on all enemies four times per battle. AP 18000
    • Level 5 Mastered Can use linked magic on all enemies five times per battle. AP 35000
    • Red XIII's Initial Equipment. Buy in Fort Condor (Disc 2 and 3). Find in Sector 7 Slums, Shinra HQ Floor 63, Cargo Ship, Mt. Nibel, Great Glacier.
    • Buying Price 20000 Gil
    • Selling Price (mastered) 1400000 Gil
  • Added Effect
    • Level 1 Paired materia's status effects are added to weapon's attack or armor's defence. AP 0
    • Level 2 Mastered AP 100000
    • Find in Cave of the Gi.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Elemental
    • Level 1 Adds paired element to attack or defence (for defence, reduces elemental damage by 50%) AP 0
    • Level 2 Adds paired element to attack or defence (for defence, reduces elemental damage by 100%) AP 10000
    • Level 3 Adds paired element to attack or defence (for defence, turns elemental damage into beneficial effect) AP 40000
    • Level 4 Mastered AP 80000
    • Find in Shinra HQ Floor 62 (guess Mayor's password on first attempt), Tifa's bedroom in Nibelheim (play the piano, seems to be somewhat randomly given), find in Mt. Nibel.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
    • N.B. be very careful with pairing Elemental materia in your weapon. If you link e.g. Fire materia to Elemental materia in your weapon, and the opponent you attack with your weapon is strong against Fire element, that can cause your attack to be halved, nullified altogether or even worse absorbed by the enemy...
  • MP Turbo
    • Level 1 Increases MP cost and power of paired magic by 10% AP 0
    • Level 2 Increases MP cost and power of paired magic by 20% AP 10000
    • Level 3 Increases MP cost and power of paired magic by 30% AP 30000
    • Level 4 Increases MP cost and power of paired magic by 40% AP 60000
    • Level 5 Mastered Increases MP cost and power of paired magic by 50% AP 120000
    • Find in Whirlwind Maze.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
    • N.B. If you use MP Turbo to increase the linked Magic or Summon's MP Cost to 255 MP, then the linked Magic or Summon is effectively guaranteed to take off 9999 HP.
  • HP Absorb
    • Level 1 Absorb 1/10th of attack with paired materia as HP AP 0
    • Level 2 Mastered AP 100000
    • Find in Wutai, N. Cave
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • MP Absorb
    • Level 1 Absorb 1/100th of attack with paired materia as MP AP 0
    • Level 2 Mastered AP 100000
    • Find in Wutai (Item Shop).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Added Cut
    • Level 1 Attacks normally after using paired materia AP 0
    • Level 2 Mastered AP 200000
    • Find in Great Glacier.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Steal As Well
    • Level 1 Steal as well when using paired materia AP 0
    • Level 2 Mastered AP 200000
    • Find in Da Chao Area, Wutai (must have Key Item Leviathan Scales).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Counter
    • Level 1 20% chance of countering with paired command AP 0
    • Level 2 40% chance of countering with paired command AP 40000
    • Level 3 60% chance of countering with paired command AP 80000
    • Level 4 80% chance of countering with paired command AP 120000
    • Level 5 Mastered 100% chance of countering with paired command AP 200000
    • Find in Chocobo Square (Gold Saucer, prize); N. Cave.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Magic Counter
    • Level 1 20% chance of countering with paired magic or summon AP 0
    • Level 2 40% chance of countering with paired magic or summon AP 40000
    • Level 3 60% chance of countering with paired magic or summon AP 120000
    • Level 4 80% chance of countering with paired magic or summon AP 160000
    • Level 5 Mastered 100% chance of countering with paired magic or summon AP 300000
    • Find in Chocobo Square, (Gold Saucer, prize); N. Cave.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Sneak Attack
    • Level 1 20% chance of beginning battle with paired materia AP 0
    • Level 2 35% chance of beginning battle with paired materia AP 20000
    • Level 3 50% chance of beginning battle with paired materia AP 60000
    • Level 4 65% chance of beginning battle with paired materia AP 100000
    • Level 5 Mastered 80% chance of beginning battle with paired materia AP 150000
    • Find in Chocobo Square (Gold Saucer, prize).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Final Attack
    • Level 1 Use paired materia upon K.O. (works once per battle) AP 0
    • Level 2 Use paired materia upon K.O. (works twice per battle) AP 20000
    • Level 3 Use paired materia upon K.O. (works thrice per battle) AP 40000
    • Level 4 Use paired materia upon K.O. (works four times per battle) AP: 80000
    • Level 5 Mastered Use paired materia upon K.O. (works five times per battle) AP 160000
    • Find in Battle Square (Gold Saucer, win Special Battle).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Quadra Magic
    • Level 1 Paired materia magic or summon used 4 times (works once per battle)
    • Level 2 Paired materia magic or summon used 4 times (works twice per battle) AP 40000
    • Level 3 Paired materia magic or summon used 4 times (works thrice per battle) AP 80000
    • Level 4 Paired materia magic or summon used 4 times (works four times per battle) AP 120000
    • Level 5 Mastered Paired materia magic or summon used 4 times (works five times per battle) AP 200000
    • Find in Materia Cave, World Map (near Mideel, requires black or gold chocobo).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil

Independent Materia

  • Long Range
    • Level 1 Close range weapon functions as long range weapon AP 0
    • Level 2 Mastered AP 80000
    • Find in Mythril Mine.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Cover
    • Level 1 Character covers for ally 20% of the time AP 0
    • Level 2 Character covers for ally 40% of the time AP 2000
    • Level 3 Character covers for ally 60% of the time AP 10000
    • Level 4 Character covers for ally 80% of the time AP 25000
    • Level 5 Mastered Character covers for ally 100% of the time AP 40000
    • Find in Sector 5 (Aeris' garden).
    • Buying Price N/A
    • Selling Price (mastered) 70000 Gil
  • Counter Attack
    • Level 1 Character counters 20% of the time when attacked AP 0
    • Level 2 Character counters 40% of the time when attacked AP 10000
    • Level 3 Character counters 60% of the time when attacked AP 20000
    • Level 4 Character counters 80% of the time when attacked AP 50000
    • Level 5 Mastered Character counters 100% of the time when attacked AP 100000
    • Find in Mt. Nibel, Chocobo Square (Gold Saucer, win many races at S Rank)
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Chocobo Lure
    • Level 1 Encounter chocobos in certain areas of the World Map AP 0
    • Level 2 Higher chance of encountering chocobos AP 3000
    • Level 3 Even higher chance of encountering chocobos AP 10000
    • Level 4 Mastered Highest chance of encountering chocobos AP 30000
    • Luck +1
    • Buy at Chocobo Farm. Find in Chocobo Farm (Disc 2 and 3).
    • Buying Price 2000 Gil
    • Selling Price (mastered) 1 Gil
  • Enemy Lure
    • Level 1 Increases enemy encounter rate AP 0
    • Level 2 Further increases enemy encounter rate AP 8000
    • Level 3 Mastered Highest enemy encounter rate AP 50000
    • Luck -1
    • Find in Battle Square (Gold Saucer, prize).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Enemy Away
    • Level 1 Decreases enemy encounter rate AP 0
    • Level 2 Further decreases enemy encounter rate AP 8000
    • Level 3 Mastered Lowest enemy encounter rate AP 50000
    • Luck +1
    • Find in Chocobo Square (Gold Saucer, prize).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Pre-Emptive
    • Level 1 Increases chance of Pre-Emptive battle by 5% AP 0
    • Level 2 Increases chance of Pre-Emptive battle by 8% AP 8000
    • Level 3 Increases chance of Pre-Emptive battle by 10% AP 20000
    • Level 4 Increases chance of Pre-Emptive battle by 15% AP 40000
    • Level 5 Mastered Increases chance of Pre-Emptive battle by 20% AP 80000
    • Dexterity +2
    • Find in Battle Square (Gold Saucer, prize).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • HP Plus
    • Level 1 Character's maximum HP increases 10% AP 0
    • Level 2 Character's maximum HP increases 20% AP 10000
    • Level 3 Character's maximum HP increases 30% AP 20000
    • Level 4 Character's maximum HP increases 40% AP 30000
    • Level 5 Mastered Character's maximum HP increases 50% AP 50000
    • Buy in Cosmo Canyon, Mideel. Find in Junon (score 60-90 points during ceremony).
    • Buying Price 8000 Gil
    • Selling Price (mastered) 560000 Gil
  • MP Plus
    • Level 1 Character's maximum MP increases 10% AP 0
    • Level 2 Character's maximum MP increases 20% AP 10000
    • Level 3 Character's maximum MP increases 30% AP 20000
    • Level 4 Character's maximum MP increases 40% AP 30000
    • Level 5 Mastered Character's maximum MP increases 50% AP 50000
    • Buy in Cosmo Canyon, Mideel.
    • Buying Price 8000 Gil
    • Selling Price (mastered) 560000 Gil
  • Magic Plus
    • Level 1 Character's Magic stat increases 10% AP 0
    • Level 2 Character's Magic stat increases 20% AP 10000
    • Level 3 Character's Magic stat increases 30% AP 20000
    • Level 4 Character's Magic stat increases 40% AP 30000
    • Level 5 Mastered Character's Magic stat increases 50% AP 50000
    • Find in Forgotten Capital
    • Buying Price N/A
    • Selling Price (mastered) 1400000 Gil
  • Speed Plus
    • Level 1 Character's Dexterity stat increases 10% AP 0
    • Level 2 Character's Dexterity stat increases 20% AP 15000
    • Level 3 Character's Dexterity stat increases 30% AP 30000
    • Level 4 Character's Dexterity stat increases 40% AP 60000
    • Level 5 Mastered Character's Dexterity stat increases 50% AP 100000
    • Find in Battle Square (Gold Saucer, prize).
    • Buying Price N/A
    • Selling Price (mastered) 1400000 Gil
  • Luck Plus
    • Level 1 Character's Luck stat increases 10% AP 0
    • Level 2 Character's Luck stat increases 20% AP 15000
    • Level 3 Character's Luck stat increases 30% AP 30000
    • Level 4 Character's Luck stat increases 40% AP 60000
    • Level 5 Mastered Character's Luck stat increases 50% AP 100000
    • Find in Temple of the Ancients.
    • Buying Price N/A
    • Selling Price (mastered) 1050000 Gil
  • Gil Plus
    • Level 1 Receive 50% more Gil after battle AP 0
    • Level 2 Receive 100% more Gil after battle AP 80000
    • Level 3 Mastered AP 150000
    • Luck +1
    • Find in Wonder Square (Gold Saucer, prize).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • EXP Plus
    • Level 1 Receive 50% more EXP after battle AP 0
    • Level 2 Receive 100% more EXP after battle AP 60000
    • Level 3 Mastered AP 150000
    • Luck +1
    • Find in Wonder Square (Gold Saucer, prize).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Underwater
    • Level 1 Breathe underwater (eliminates 20 minute time limit Vs. Emerald Weapon) AP 0
    • Find in Kalm (swap Guide Book).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • Mega All
    • Level 1 All commands and magic target entire group (magic once per battle) AP 0
    • Level 2 All commands and magic target entire group (magic twice per battle) AP 10000
    • Level 3 All commands and magic target entire group (magic thrice per battle) AP 50000
    • Level 4 All commands and magic target entire group (magic four times per battle) AP 80000
    • Level 5 Mastered All commands and magic target entire group (magic five times per battle) AP 160000
    • Find in N. Cave.
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil
  • HP <-> MP
    • Level 1 Switches max HP and max MP AP 0
    • Level 2 Mastered AP 80000
    • Find in Materia Cave, World Map (near North Corel, need a black or gold chocobo).
    • Buying Price N/A
    • Selling Price (mastered) 1 Gil

How To Equip Materia

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Over the years the Final Fantasy series has had as many progression systems as its characters have had impractical haircuts – that is to say, they’ve had a lot. In fact, almost every entry in the main series has completely changed how you acquire and use battle skills like magic and summons, meaning even hardcore fans can sometimes lose track of which system is in which game.

Arguably one of the most important gameplay elements in the original Final Fantasy VII was Materia – little orbs of crystallised Mako energy that could be equipped to your party members to imbue them with spells, skills, and more. The system returns for the Remake, albeit with some key changes. So let’s take a look at how it works.

Over the years the Final Fantasy series has had as many progression systems as its characters have had impractical haircuts – that is to say, they’ve had a lot. In fact, almost every entry in the main series has completely changed how you acquire and use battle skills like magic and summons, meaning even hardcore fans can sometimes lose track of which system is in which game.

Slots

Arguably one of the most important gameplay elements in the original Final Fantasy VII was Materia – little orbs of crystallised Mako energy that could be equipped to your party members to imbue them with spells, skills, and more. The system returns for the Remake, albeit with some key changes. So let’s take a look at how it works.

Shop Final Fantasy VII Remake

Materia are powerful items that can be equipped to your character’s gear. The most common application is to weapons (that’s what those orb-shaped holes in Cloud’s Buster Sword are for) but you can also equip them to armour and accessories to achieve a variety of different effects.

Linked materia slots ff7 remake

The most common type of Materia you will come across in the early game is magic Materia. Let’s say you find a Thunder Materia and equip it to Cloud’s sword. Cloud will now be able to cast the Thunder spell, and with every battle you complete with it equipped, it will gain experience and the spell itself will level up to more powerful forms. You can then equip this Materia to any other character and the experience it has earned will carry over. So you’ll want to make sure you’re carrying the same Materia throughout the game to maximise the amount of experience they will accrue.

That’s not all though – some Materia can be linked with other Materia if they are placed in linked slots. For example, the Elemental Materia will add the power of an Elemental spell to a piece of gear. If placed in Cloud’s sword in a slot linked to the Thunder Materia, his attacks will be powered up with the element of Thunder. If the same two Materia are placed in linked slots on a piece of armour, Cloud will become more resistant to Thunder-based attacks. You’ll want to examine each piece of new materia you pick up to determine how best to use it in conjunction with the rest of your collection.

In the original game there were many other types of Materia with different effects. Some have already been confirmed for the remake – namely Scan and various types of Summon Materia, but others have been cut from the remake, most likely abilities that were designed to be used in the semi-turn-based combat of the original game. There will also be all new types of Materia exclusive to the remake, including the Buster Sword Core Materia embedded in Cloud’s trademark blade, which brings its own unique bonuses.

Ffvii Remake Materia Guide

One of the most powerful forms of Materia is Summon Materia. Summons are god-like beings that you can conjure up during battle to help you dispatch enemies. Several summons from the original game will return in Final Fantasy VII Remake including Ifrit, Shiva, and the ultra-charming Choco/Mog.

Looking to boost your summoning power? Pre-order Final Fantasy VII Remake at GAME and receive the adorable Chocobo Chick summon Materia. Upgrade to the UK retail exclusive Deluxe Edition and you will also bag the Cactuar Summon Materia!

Linked Materia Slots Ff7 Remake

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