How To Get More Great Work Slots Civ 6

Continuing the grand Civ tradition, Civilization 6 allows you to embody a number of larger than life historical figures usually with the emphasis on 'larger than life' rather than 'historical.'

This article is a stub. You can help Civilization VI Wiki by expanding it.

This article is a stub. You can help Civilization VI Wiki by expanding it.
  1. Archaeologists – Civilization VI. Civilization VI welcomes back the archaeological discoveries that you could make in the previous iteration. This time around, it’s a bit more of a trek to get.
  2. That'll go a long way with Great Person patronage. Additionally, you get an economic policy card slot - useful for all victory routes - some extra gold-per-turn, and three Great Merchant points. (Cultural) Bolshoi Theatre (Industrial Era, Opera and Ballet civic) - 2 points each for Great Writers and Musicians, and one Great Work slot each.

Citizens are one of the Game Concepts in Civilization VI.

Description[edit edit source]

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In Civ VI Citizens represent the population of a city. Each of your people

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can work one of the Tiles within a city's borders, or it seems can work in a building as a Specialist. Citizens that work tiles produce a combination of Production, Food, Gold, Science, Faith, and or Culture, depending on what Terrain or the Tile Improvements they are assigned to.

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By default the game will manage your citizens and specialists for you, although you can manually manage them in the city view or on the bottom right of the UI if you wish.

Your Citizen count increases (minus the food consumption) in your cities as you produce a Food surplus. After you produce enough excess food, another citizen will be added to the city. When a SettlerUnit is created, the city's population is reduced by one. The more citizens in your cities, the more Tiles you're able to work, thus adding to the productivity of your city.

See also: Amenities

Trivia[edit edit source]

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Strategy[edit edit source]

At the beginning of the game you'll want to micro manage for growth, presumably to grow to additional Citizens. Once you've grown to a few people you can start growing wide by building Settlers, and you can start establishing new cities, probably in less hospitable locations. You’ll want to start reassigning citizens early on to either boost Food or Production, growth or manufacturing, and thus have highly specialized cities, depending on what you want or need.

Images[edit edit source]

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